| Please send any suggestions, corrections, or nitpicks you have to Beau (#447324). The LTS strategy lets you kill monsters with high monster level without having to rely on muscle increasers, but rather, melee increasers. At heart, the strategy is using Lunging Thrust-Smack and Eye of the Stoat in conjunction with high-power weapons and melee boosters to defeat monsters. The goal is to get the jump on the monster and kill it while sustaining as little damage as possible, often using monster level increasers like the MCD or Stainless Steel Scarf to increase stat gains. Here are some useful damage formulas related to the strategy: Regular weapon damage: 10-20% of Weapon Power + Melee damage modifiers + (Your Muscle - Monster Defence) + (Elemental damage * modifier) Thrust-Smack damage: (10-20% of Weapon Power + Melee damage modifiers) * 2 + (Your Muscle - Monster Defence) + (Elemental damage * modifier) Lunging Thrust-Smack damage: (10-20% of Weapon Power + Melee damage modifiers) * 3 + (Your Muscle - Monster Defence) + (Elemental damage * modifier) These mean that weapon power and melee damage modifiers are doubled/tripled, however, the extra damage you deal for having more muscle than an opponent's Moxie and all elemental damage is added at the end, and not tripled. For instance, Flaming Talons will do 20 extra damage with a Lunging Thrust-Smack against a non-elemental monster. Here is a useful damage calculator for your (Lunging) Thrust-Smacks. |
| Class | Skill | Notes | Level |
![]() Seal Clubber |
![]() Lunging Thrust-Smack |
Triples Damage 8 MP (Combat Skill) |
10 |
![]() Seal Clubber |
![]() Eye of the Stoat |
Passive Lunging Thrust-Smack and Thrust-Smack always hit |
6 |
| Other Notes: I suggest taking Lunging Thrust-Smack before Eye of the Stoat because it saves you 4,000 meat in the run where you buy Eye of the Stoat, whereas it costs an extra 4,000 if you carry Eye and then buy LTS. |
Class |
Skill |
Notes |
Level |
![]() Turtle Tamer |
![]() Tenacity of the Snapper |
8 MP (Buff) +8 Melee Damage, +16 with TS, +24 with LTS |
6 |
![]() Accordion Thief |
![]() Jackasses' Symphony of Destruction |
9 MP (Buff) +12 Melee Damage, +24 with TS, +36 with LTS Also +12 Spell Damage |
10 |
![]() Seal Clubber |
![]() Thrust-Smack |
3 MP (Combat Skill) Doubles damage |
3 |
![]() Pastamancer |
![]() Springy Fusilli |
10 MP (Self-Buff) +40% Initiative |
6 |
![]() Seal Clubber |
![]() Claws of the Walrus | Passive +4 Melee damage, +8 with TS, +12 with LTS |
8 |
![]() Disco Bandit |
![]() Overdeveloped Sense of Self-Preservation |
Passive +20% Initiative |
2 |
![]() Seal Clubber |
![]() Rage of the Reindeer |
10 MP (Self-Buff) +10% Muscle +10 Melee Damage, +20 with TS, +30 with LTS |
11 |
![]() Seal Clubber |
![]() Double-Fisted Skull-Smashing |
Passive Allows Equipping of 2 One-Handed Weapons |
12 |
![]() Seal Clubber |
![]() Claws of the Otter |
Passive +3 Melee Damage, +6 with TS, +9 with LTS |
2 |
![]() Seal Clubber |
![]() Super-Advanced Meatsmithing |
Useful for Smithing some weapons (see below). Weapons that require this skill are indicated with (RAMS). |
5 |
![]() Turtle Tamer |
![]() Armorcraftiness |
Useful for Smithing Penguin Shorts (see below) |
5 |
![]() Accordion Thief |
![]() Cletus's Canticle of Celerity |
4 MP (Buff) +20% Initiative |
3 |
| Other notes: (Skills are ranked in order of importance.) Acquiring these skills helps expand your strategy and makes it more viable. Initiative skills make it more likely that you'll get the jump, and you'll therefore take less damage. The +damage skills are doubled and tripled by TS and LTS, so piling on more makes it more likely you can one one-hit kill monsters. Canticle gets very low priority, as there are so many more important AT skills to acquire, and Fusilli in combination with Overdeveloped is usually enough. |
Item |
Strategy-related Enchantments |
Power |
Hands |
Notes |
![]() Plexiglass Pike Pike |
+25 Melee Damage +30% Muscle |
180 |
2 |
Hardcore Oxygenarian Seal Clubber Reward +10 PvP Fights |
![]() Batblade |
+15 Melee Damage |
145 |
1 |
Drops in the Palindome |
![]() Ridiculously Huge Sword |
+10 Melee Damage |
140 |
2 |
Drops in Penultimate Fantasy Airship |
![]() Titanium Assault Umbrella |
130 |
1 |
Drops in Penultimate Fantasy Airship Slight Resistance to All Elements |
|
![]() Pitchfork |
+9 Melee Damage |
125 |
1 |
Drops in the Haunted Gallery |
![]() Heavy Metal Thunderrr Guitarrr |
+11 Melee Damage |
120 |
2 |
Meat Paste: Acoustic Guitarrr+Chrome Ore |
![]() Spiked Femur |
+6 Spooky Damage
| 100 |
1 |
Drops in The Defiled Nook, Misspelled Cemetary One-Handed |
![]() Super Magic Power Sword X |
+20% Initiative +4 Muscle X2 Chance of Critical Hit | 100 |
1 |
Smith (RAMS): Savory Sword+Tasty Fun Good Rice Candy One-Handed |
![]() Bamboo Bokuto |
100 |
1 |
Purchase in Armory and Leggery One-Handed |
|
![]() Stainless Steel Shillelagh |
+20 Melee Damage +15% Muscle 4X chance of critical hit |
90 |
1 |
Hardcore Seal Clubber Reward One-Handed |
![]() Kneecapping Stick |
X3 Chance of Ciritcal Hit
|
90 |
1 |
Drops in The Icy Peak, from Frozen Penguin (Clover Adventure) One-Handed |
![]() Crowbarrr |
+10% Intiative
| 80 |
2 |
Drops Obligatory Pirate's Cove Two-Handed |
![]() Sabre Teeth |
+4 Melee Damage |
60 |
1 |
Drops in The Goatlet One-Handed |
![]() Flaming Crutch |
+3 Hot Damage
| 60 |
1 |
Drops in Deep Fat Friar's Gate, Dark Elbow of the Woods One-Handed |
| Other
notes: Though any weapon besides a ranged weapon or a staff with spirit of rigatoni will work with the LTS Combat Strategy, the above weapons work very well and are the ones one is more likely to come across during a hardcore ascension. For softcore, Ice Sickles work very well, as well as anything on this list. LTS Strategy Equipment:
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